Monday, October 20, 2008

Using Video Games as Bait to Hook Readers

A recent article in the New York Times highlighted the use of video games and related promotional materials to get reluctant readers into the library and more engaged at school. Through "utilizing the visual medium," teachers and librarians are hoping to connect digital and print literacy. As states in the text "(P)ublishers and authors suggest that some projects may push creative boundaries, helping to extend storytelling beyond the traditional covers of a book." Below is the link to the article.

Rich, Motoko. Using Video Games as Bait to Hook Readers. 5 October 2008
http://www.nytimes.com/2008/10/06/books/06games.html?ref=education

1 comment:

Monica said...

I had previously posted about the 39 Clues and the Brisingr videogame tie-ins on the game blog so I have been doing some reading about this topic. Videogames are becoming more and more mainstream all the time. I really think that the book/videogame tie-ins are going to get as common as books-to-movies are now. Definitely something to keep an eye on!
~ Monica